package scene;

/// A class representing a 3D point light source.
public class PointLight extends AbstractLight {
	// / Create a light source at the origin with white color.
	public PointLight() {
		super();
	}

	// / Create a light source with the given position and color.
	public PointLight(float x, float y, float z, Color newColor) {
		super(x, y, z, newColor);
	}

	@Override
	public String toString() {
		return "@" + pos + " c" + color;
	}

}
